a)Some positive aspects of playing videogames for individuals and societies.
For individuals, gamers can earn income if they perform well in a competition and they find satisfaction in this career. Gamers can also build up self-confidence in the virtual world. Besides, take korea as example, famous videogamers get benefits like having a contract of advertisement because of his reputation. He/she also gains many fans as an idol.
For societies, producers of videogames benefit most. Through different videogames competition and the well-known gamers,, the business easily to promote their games and products.
b)Evidence that digital games can encourage aggression in the real world. Should government have the right to ban certain games?
-violence
-encourage war
-increase crime rate
Governmments should have the right to ban those games because certain videogames may advocate some bad messages to public like violence, sexuality,war, etc. It may deprives the stability of the countries since more and more crimes triggered by certain games occur. When people watch on the violent scenes and immerse in the world of war, they will be cultivate the mind of violence, war, and criminal.
Hi Kelly
回覆刪除Some interesting ideas here! It is good the way you quote some of Adams' ideas when you discuss whether Super-Mario Clouds is art or not. Try to do more of this kind of thing! In fact even in that post you do more of that --quoting more of what Adams said, looking at Super-Mario Clouds, and really explaining in detail why it is art in your view. For you presentation, and in essay writing , aim to explain ideas as thoroughly as you can, and in detail. Avoid very general statements. Instead find ways to make your points persuasive and thoroughly argued. This is your challenge for the presentation and essay! Good luck
Carol