Lev Manoich and Andreas Kratsky's Soft Cinema. Screening of ''Mission to Earth''.
Digital cinema is different from traditional filmmaking. The digital cinema, Mission to Earth is presented by dividing the shots in different frames. Some of the frames show computerized graphics. Sometimes, the content in the bigger frames have relation with the smaller frames. They may de the same scenes but using different angles or dimensions to shot. However, in the traditional films, it is impossible to add computerized graphics in it and cannot be shown in different frames in the same track. Traditional filmmaking uses raw camera and plastic roll to record and edit the film whereas digital cinema does not.
What is more, traditional film has a clear and logical storyline but according to Mission to Earth, it is just mixing different scenes together without a planned flow.
Mission to Earth also reminds me the art form of painting. At most of the time, the lighting and tone of the film is dull and grey. Some shots use many elements of shapes lines and movement. It makes me associate a style of painting.
2012年11月30日 星期五
2012年11月26日 星期一
Networked digital art: We feel fine
We feel fine
1. Introduction
We feel fine is a website created by Jonathan Harris and Sep Kamvar. It is an interactive online artwork established in 2005. The link of We Feel Fine is http://wefeelfine.org/index.html .
2. Details of We Feel Fine
Every particle represents a single sentence.
It is self-organized to collect people's feelings from online sources like Blogger, Flickr, MySpace and Google. Those data are mainly extracted from weblogs. The system searches automatically the newly posted blog for containing the phrases "I feel" and "I am feeling". Once the system finds those phrases, it records the complete sentences and then shows them on the interesting interfaces of the website. We feel fine presents the feelings in six different ways which call Madness, Murmurs, Montage, Mobs, Metrics and Mounds. The common existing form is Madness. The playful particles represent the feelings of the bloggers the system collects. They have different colors, shapes, and sizes which indicate the nature of feelings. For example, red represents happy, blue represents hurt. And square particle means feeling with a photograph. The particles move around the screen like bubbles. Each particle can be clicked to see the full sentence or photograph it contains. The bulk of information is came from a database of millions of people’s feelings all over the world. Every day, around 20,000 new feelings update to the database. Then, ‘’we feel fine’’ presents them into different aesthetic ways.
We Feel Fine is an interesting and playful artwork website. Despite it is just simply collecting the feelings of people, it is interesting to see a large amount of different feeling sharing at once. It shows that in the internet, there is no geographical boundaries and physical distance that all walks of life seems live in a small town and everyone knows the emotion or feelings of each other. As Jonathan Harris and Sep Kamvar said, ''We Feel Fine is an artwork authored by everyone. It will grow and change as we grow and change, reflecting what's on our blogs, what's in our hearts, what's in our minds. We hope it makes the world seem a little smaller, and we hope it helps people see beauty in the everyday ups and downs of life.'' (from the website of We Feel Fine http://wefeelfine.org/mission.html)
They also said, ''We present We Feel Fine, an emotional search engine and web-based artwork whose mission is to collect the world’s emotions to help people better understand themselves and others.''This is the concept of the work.(from the We Feel Fine website http://www.wefeelfine.org/wefeelfine.pdf)
3. Evaluation
We Feel Fine shares one of the characteristic of earlier art movement, which is formal instruction. Let’s take a look at Shredder, there is a blank for audience to type a website link. It is formal instruction. Similar to Shredder, We Feel Fine has formal instruction for audience to follow.
Dada is no rules and it is anti-art. It is rather emphasizes on the concept of the work.I think the concept of We Feel Fine is important than the art and aesthetics just like Dada. It is because the artwork is driven by its concept. It is the concept first came out, not the art object. ‘’We hope it makes the world seem a little smaller, and we hope it helps people see beauty in the everyday ups and downs of life.’’ said by Jonathan Harris and Sep Kamvar. Therefore, We Feel Fine would not appear without the fundamental idea.
We Feel Fine also shares the fearture of audience participation with Dada. Audience has high degree of participation in this artwork. We Feel Fine is similar to open source. Everyone can contribute to the website. As long as you post something about feelings on your blog, the sentences or pictures would be harvested by the system of We Feel fine.
We Feel Fine is random in form of showing the feelings. Although there are several millions sentences or photos screened from blogs as database, the feelings show on the interface are randomly chosen. Also, audience can randomly click a particle to see the feelings of others.
This is a brief introduction video of We Feel Fine.
Source:http://wefeelfine.org/index.html
1. Introduction
We feel fine is a website created by Jonathan Harris and Sep Kamvar. It is an interactive online artwork established in 2005. The link of We Feel Fine is http://wefeelfine.org/index.html .
2. Details of We Feel Fine

Every particle represents a single sentence.
It is self-organized to collect people's feelings from online sources like Blogger, Flickr, MySpace and Google. Those data are mainly extracted from weblogs. The system searches automatically the newly posted blog for containing the phrases "I feel" and "I am feeling". Once the system finds those phrases, it records the complete sentences and then shows them on the interesting interfaces of the website. We feel fine presents the feelings in six different ways which call Madness, Murmurs, Montage, Mobs, Metrics and Mounds. The common existing form is Madness. The playful particles represent the feelings of the bloggers the system collects. They have different colors, shapes, and sizes which indicate the nature of feelings. For example, red represents happy, blue represents hurt. And square particle means feeling with a photograph. The particles move around the screen like bubbles. Each particle can be clicked to see the full sentence or photograph it contains. The bulk of information is came from a database of millions of people’s feelings all over the world. Every day, around 20,000 new feelings update to the database. Then, ‘’we feel fine’’ presents them into different aesthetic ways.
An example of feeling with photo
We Feel Fine is an interesting and playful artwork website. Despite it is just simply collecting the feelings of people, it is interesting to see a large amount of different feeling sharing at once. It shows that in the internet, there is no geographical boundaries and physical distance that all walks of life seems live in a small town and everyone knows the emotion or feelings of each other. As Jonathan Harris and Sep Kamvar said, ''We Feel Fine is an artwork authored by everyone. It will grow and change as we grow and change, reflecting what's on our blogs, what's in our hearts, what's in our minds. We hope it makes the world seem a little smaller, and we hope it helps people see beauty in the everyday ups and downs of life.'' (from the website of We Feel Fine http://wefeelfine.org/mission.html)
They also said, ''We present We Feel Fine, an emotional search engine and web-based artwork whose mission is to collect the world’s emotions to help people better understand themselves and others.''This is the concept of the work.(from the We Feel Fine website http://www.wefeelfine.org/wefeelfine.pdf)
3. Evaluation
We Feel Fine shares one of the characteristic of earlier art movement, which is formal instruction. Let’s take a look at Shredder, there is a blank for audience to type a website link. It is formal instruction. Similar to Shredder, We Feel Fine has formal instruction for audience to follow.
Dada is no rules and it is anti-art. It is rather emphasizes on the concept of the work.I think the concept of We Feel Fine is important than the art and aesthetics just like Dada. It is because the artwork is driven by its concept. It is the concept first came out, not the art object. ‘’We hope it makes the world seem a little smaller, and we hope it helps people see beauty in the everyday ups and downs of life.’’ said by Jonathan Harris and Sep Kamvar. Therefore, We Feel Fine would not appear without the fundamental idea.
We Feel Fine also shares the fearture of audience participation with Dada. Audience has high degree of participation in this artwork. We Feel Fine is similar to open source. Everyone can contribute to the website. As long as you post something about feelings on your blog, the sentences or pictures would be harvested by the system of We Feel fine.
We Feel Fine is random in form of showing the feelings. Although there are several millions sentences or photos screened from blogs as database, the feelings show on the interface are randomly chosen. Also, audience can randomly click a particle to see the feelings of others.
Source:http://wefeelfine.org/index.html
2012年10月15日 星期一
videogames
a)Some positive aspects of playing videogames for individuals and societies.
For individuals, gamers can earn income if they perform well in a competition and they find satisfaction in this career. Gamers can also build up self-confidence in the virtual world. Besides, take korea as example, famous videogamers get benefits like having a contract of advertisement because of his reputation. He/she also gains many fans as an idol.
For societies, producers of videogames benefit most. Through different videogames competition and the well-known gamers,, the business easily to promote their games and products.
b)Evidence that digital games can encourage aggression in the real world. Should government have the right to ban certain games?
-violence
-encourage war
-increase crime rate
Governmments should have the right to ban those games because certain videogames may advocate some bad messages to public like violence, sexuality,war, etc. It may deprives the stability of the countries since more and more crimes triggered by certain games occur. When people watch on the violent scenes and immerse in the world of war, they will be cultivate the mind of violence, war, and criminal.
For individuals, gamers can earn income if they perform well in a competition and they find satisfaction in this career. Gamers can also build up self-confidence in the virtual world. Besides, take korea as example, famous videogamers get benefits like having a contract of advertisement because of his reputation. He/she also gains many fans as an idol.
For societies, producers of videogames benefit most. Through different videogames competition and the well-known gamers,, the business easily to promote their games and products.
b)Evidence that digital games can encourage aggression in the real world. Should government have the right to ban certain games?
-violence
-encourage war
-increase crime rate
Governmments should have the right to ban those games because certain videogames may advocate some bad messages to public like violence, sexuality,war, etc. It may deprives the stability of the countries since more and more crimes triggered by certain games occur. When people watch on the violent scenes and immerse in the world of war, they will be cultivate the mind of violence, war, and criminal.
http://0100101110101101.org/home/lifesharing/index.html Life Sharing
I think the idea of this project is creative and interesting. It can really shows the vulnerability of privacy being revealed.

It is open source because everyone can post new ideas in it.
It reflects an open source philosophy because promotes the free access to implement ideas.
I think the idea of this project is creative and interesting. It can really shows the vulnerability of privacy being revealed.

It is open source because everyone can post new ideas in it.
It reflects an open source philosophy because promotes the free access to implement ideas.
2012年10月8日 星期一
Is digital game an art?

Cory Arcangel: Super-Mario Clouds, 2002
Mario cloud is a kind of art. According to Adams, art has content and can express idea. It is also aesthetic. Mario cloud indeed has content, is actual creative and original image. I think Mario cloud can bring people imagination. Mario cloud reflects the culture of video game. Once people see Mario cloud, they can associate the Mario games. Or some may associate their childhood when seeing the Mario cloud because it is familiar to the game players.
Athena's view about Adam's defination of art.
Adam claims that art is aesthetic and must have content.It can express idea and feeling of the artist. Besides, art is not formulaic and shoulld be durablle, which can last long.
Athena does not agree with Adam at all. She says art may not be aesthetic because the defination of aesthetics of different people are diverse. Art is not a stuff that is only allow people who have been trained to know it or creat it. I agree with her because aesthetics seems a complex concept and study. So, it violates the nature of art, that is, art is universal and everyone can understand.
2012年9月10日 星期一
Pros and cons of internet, social media, youtube,digital games, and so on.
New digital technologies like internet benefit people to attain their work more convenient because just sitting home they can gain bulky of information in internet. Besides, the connection between people in different countries and places is closer and easily be gainned.
However, people usually put their personal information in internet which everyone can read them. So, they may lose their privacy. Even worse, criminals may use those personal information to do some illegal events.
However, people usually put their personal information in internet which everyone can read them. So, they may lose their privacy. Even worse, criminals may use those personal information to do some illegal events.
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